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But opting out of some of these cookies may affect your browsing experience. Necessary Necessary. Non-necessary Non-necessary. Write a Comment This is no 3rd person adventure, nor is it even a point and click adventure. The game has you reading the story as if you are reading one of the original novels, as you read you will be asked to make decisions about the path you take, these decisions can have consequences further down the road and can help or hinder you on your quest.
You will also battle enemies that will need to be defeated before you can continue your story. This story starts with your stats being determined at random by a series of cards, you can redraw cards if you are not happy with what you are given but your skill, stamina and luck are what you need to keep an eye on throughout the story. The book always talks in the second person so the story starts with YOU waking up in a strange land and subsequently receiving the Talisman of death.
You are told to find your way home and to take the talisman with you so that the forces of evil will never find it. From then on the story is what you make it. How you get to the conclusion of the story is up to you, and there is rarely a page that goes by without a decision that needs to be made to progress further. What can I say? The system is starved at this point, and it is quickly dying out to make room for the Vita. Also, I looked up some videos on the game, and it looked pretty interesting.
In fact, I welcome it, especially on handhelds. Does the format make a good transition to the Minis collection, or is this one fantasy you can safely ignore? You wake up alone and confused.
For some reason, you have a sword. Even stranger, you know how to use it. It seems that Death is on a rampage and getting ready to conquer this mythical land. The story here is pretty nifty for a few reasons. Firstly, this is a choose your own adventure style story. Do you politely ask the guy blocking you to move aside, or do you beat him down with your sword? Depending on what you do, different things happen. As such, the way to the proper ending can be traveled many ways, depending on your choices and a bit of luck.
The writing is pretty solid in this game. Characters have established personalities, and everything is described in detail. Best of all, you can meet different characters on each playthrough, keeping things fresh when you try a different route. Thankfully, the narrative is up to snuff. Pretty much the entire game is one screen. During battle, you switch to one of two screens. If you use dice, you and an opponent take turns rolling and damage is calculated. If you use tiles, they shuffle around quickly before turning over and you have to find a friendly tile.
Either way, the hit marker remains the same. It looks like a giant wooden stamp coming down on the page. There is practically no art in the game proper, but you can view some illustrations in the logbook. These are all black and white and tied to various characters, items, and places. Consider this a virtual choose your own adventure book with a couple of effects thrown in for good measure. The music in this game is simple background orchestral music.
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