This basically gets turned into. There's 2 unused level difficulties that can be set as 0 and 0. These both crash the game when they're set. This was meant to be used at some point for 2D Dream Fever and Decorator, to change the mp4 file at a certain time. This is an Arcade leftover. It was used for some songs, usually just set to 1, but was removed from this game. Encore leftover meant to be set for the song select, but it doesn't work anymore.
The only known game it worked, but was unfinished, is Dreamy Theater 1. Meant for extra field data for extra stages, but it doesn't get used, and it works perfectly fine just like. Only ". This isn't used at any song and it's unknown what it does. However, it may be an alternate way for making a stage appear, though that would be useless because there wouldn't be a time point for the stage to appear, unless it's always 0.
It could have been meant for songs with only 1 stage if this was the case. The easy chart for "Close and Open, Demons and the Dead" seems to be an unfinished easy chart for the song.
The chart is mostly complete aside from a few mistakes. It is off-sync and has very basic patterns which change every measure. The notes are placed in square around the screen which loops throughout the chart, it also has no multi notes or hold notes.
The easy chart for "DYE" seems to be an early Normal chart for the song. It is almost completely identical to the final Normal chart only having a few differences. The easy chart for "Secret Police" seems to be an early Hard chart for the song. The first 30 seconds of the chart is almost identical to the final Hard chart.
The rest of the chart is like the Extreme chart, but various notes are removed. The easy chart for "Tengaku" seems to be an early normal chart for the song. It has a quite a few differences to the final Normal chart. The first half of the chart is mostly the same as the final Extreme chart, but the second half of the chart looks very unfinished. Within the files, there's a 6th difficulty present called Encore. It was meant to be harder than Extreme, and it has its own unique notes.
It has random notes, which is notes that can be Triangle, Circle, X, or Square each time the song is played not including retrying. The level difficulty for it is The chart also has notes that aren't in any other chart in the game and uses IDs 0x08 and 0x0A.
There is an additional note for Encore, 0x09, which randoms hold notes, but it isn't used in Disappearance's Encore chart. These EX difficulties were never officially used, but it can actually be enabled by adding a song that uses it.
There aren't any graphics, however, but it does use their original difficulty song boarder. It's also only bytes, so it most likely has no data. Interestingly, this song was added into Arcade originally. However, when Arcade Future Tone released, they updated the DSC file and also updated the face motion to have the updated facial expressions used in Diva F songs. Therefore, this might've been a leftover from updating the expressions.
Oddly enough though, this was only done for Deep Sea Girl, so this might explain why there's only one for that song. The reasoning behind this might be because they wanted to make it look more like the original storyboard for the PV. Arcade's shader file is still present within the main game directory rom. It contains several shader files within the sbo. If this was restored into the game, it might crash because the shaders use a different magic, DXBC, which is DirectX bytecode.
You can add bonus multipliers to your voltage by equipping your vocaloid with a module costume and up to four accessories that go with the song's theme. When you wear a module and accessories that go with the song type, the amount of points you get in the song is significantly boosted.
Each module also has a helpful bonus attached, such as giving more points after a streak of perfect notes or increasing the chance of getting a rare module in the next song. The modules and accessories are fun for the customization options they provide far more than the point bonuses you can get from them and the bonuses really aren't necessary when you first play through the game at Easy or Normal difficulty levels. There are over modules in the game, each unique to one of the six vocaloids, plus hundreds more accessories that can work with any vocaloid and module.
You can dress your vocaloids as trendy club-goers, athletes, supervillains, Victorian nobles, and even expy Super Sentai Power Rangers. Adding things like bunny ears, glowing name tags, sunglasses, and backpacks, and you can have a lot of fun just playing dress-up with your vocaloids. And, of course, these custom outfits appear in the background of each song as your vocaloid dances and sings with the music.
In addition to customizing your vocaloids, you can improve your friendships with them by giving them different gifts you earn from performing songs well.
Leveling up your friendship gives additional bonuses for songs you play with them. These gifts also appear in the vocaloids' virtual quarters, which function as the game's menu screen and can also be customized with different themes.
The game has just over 30 songs, which seems paltry for any rhythm game. The songs have plenty of variety, but there simply aren't enough of them. This is understandable considering Project Diva X is a port of a PlayStation Vita game, and that system doesn't have nearly as much storage as the PlayStation 4.
Of course, there are no plans yet for Future Tone to be released in North America, so it isn't currently an option. Despite Hatsune Miku: Project Diva X'a relatively few tracks, it's an incredibly fun, polished rhythm game with enough challenge and variety to keep you coming back to it. It will be made completely pointless if Future Tone is ever released in North America, but until then Project Diva X is one of the most enjoyable, non-big-plastic-instrument rhythm games you can play on the PlayStation 4.
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