Battlerealms full game download windows 10






















Developer : Crave Entertainment, Ubisoft. Publisher : Liquid Entertainment. Release Date : Nov 11, File Size : Processor: Pentium 3 MHz. We use cookies to ensure that you get the best experience on our website. If you continue to use this site we will assume that you are happy with this.

Close Privacy Overview This website uses cookies to improve your experience while you navigate through the website. Out of these cookies, the cookies that are categorized as necessary are stored on your browser as they are as essential for the working of basic functionalities of the website. Battle Realms starts out just like most strategy games, with you having to build everything from scratch. The basic peasant units in the game are used for resource gathering and construction.

There is a unique unit progression system where you will use the same workers, and train them to serve as various military personnel to do battle for you. Military units in Battle Realms can be trained in various ways to serve specific purposes, such as for battle , recon , or building destruction.

Battle units can be upgraded up to three tiers and can also take on different roles e. Victory is achieved when various battle conditions are met—when all buildings are destroyed and all units including peasants are defeated. There some things that could have used more work in Battle Realms, though. The gameplay, while fun and engaging, can be a bit too frantic and overwhelming at times even on lower difficulty settings.

Developer Liquid Entertainment has nonetheless taken up the challenge and is working on a game where the gameplay may well be very familiar to fans of the genre, but the setting is very different. Forget military and fantasy units and characters, Battle Realms is taking the genre off the beaten track with the introduction of oriental settings and characters. This has been done before with varying degrees of success.

Three Kingdoms had an oriental offshoot that never really took off, Throne Of Darkness has a distinctly oriental flavour but veered more towards Diablo than Age Of Empires, and Shogun had an oriental theme and was hugely successful but it relied more on strategy than resource management. Battle Realms then, appears to be working with tried and tested elements of resource management and real-time action, but Liquid is hoping its fairly unique presentation will appeal to fans of the genre who are tired of playing with the same units and buildings in umpteen RTS releases month after month.

Fortunately for us, we don't have to guess at how things are developing with this title. We've played it. The beta we played was reasonably stable, so we managed to progress a fair distance into the game. The first thing we noticed was the attention to graphic detail. Battle Realms is nothing short of stunning in visual terms. Crisp and colourful with wonderful animations, this title will surely be turning heads everywhere upon its release.

Story sequences are also beautifully presented using the ingame engine, and many key events trigger short cut-scenes that develop die story and teach the player how to play the game. A short tutorial is all that's needed to get up and running with your new village, and once you've sent your peasants off to get rice and water, you can start producing fighting units to go hunt down the enemy.

In terms of gameplay, it has to be said that first impressions suggest Battle Realms does not veer wildly from the norm. Build a settlement with all the buildings and resources you need, then amass an army, which is hopefully bigger than your opponent's, and get involved in conflicts of suitably big proportions. However, the units you will be commanding, and their abilities, are far from what you will perhaps be used to in other games of this type.

Dragon, Serpent, Lotus and Wolf Clans make up the opposing factions in the game, and they each have their own versions of archers, spearmen, warriors and geisha with abilities distinct to their clan. In Battle Realms, horses are not just units that are magically 'glued' to your units and follow them everywhere they go. Your peasants need to round them up and take them to your stables, where they can be used by your units to increase travel speed, scout enemy areas, and provide a distinct advantage in battle when used by attacking units.

Liquid says there will be no huge battles, but rather smaller conflicts where players will find themselves thinking more about use of terrain, rather than just wading into battle with as many units as possible. On the evidence of what we've seen so far, it's certainly true that there are no battles involving huge armies, but that doesn't make the battles any less hectic or exciting. Real line of sight and the ability to use trees, hills, forests and even height of terrain to your advantage suggest battles will be more a test of your strategic prowess than your ability to build lots of things as quickly as possible and run off looking for trouble, although, there is a fair amount of that, too.

Battle Realms is shaping up to be a real contender in the RTS genre. It's certainly the best-looking of the bunch so far. Whether it will live up to its potential in terms of gameplay is a matter for discussion in our full review next month.

While Battle Realms appears to offer many innovations, it can still be played in the same way as all the other RTS games out there if you choose: build as big an army as you can and rush your opponent in the hope he hasn't had the time to 'outbuild' you. We spent much of our time in the beta making spearmen and archers in great numbers, sending peasants out to round up horses, and sending our considerable mobile army into battle Later levels offer healers in the form of the geisha, and chemists can inflict area effect magical damage, so the potential for different strategies is there It's nothing we haven't seen before Read next month's review, which will be based on the later part of the game for a proper observation of how the game plays and whether or not its claims of true originality are actually realised.

Now why didn't you all buy this game? Shame on you. However, the game is always spawning you, peasants. These peasants can then be trained by you to become soldiers and upgraded in various ways. This is a game that is very heavy on you learning how to play. There is no way that you can just spawn and spam a ton of powerful things in this game as it limits what you can do. I really liked this as it put a heavy emphasis on the tactics of the games.

Playing against another human player is awesome as there is not an easy way for one player to just steamroller the other and take it all! The presentation of the game is very impressive. The different styles of the clans, the maps, and structures, in general, all have a nice amount of detail about them.



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